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mw

Lockheed’s C$11.7 Million Bet on Avalon’s Glasses-Free Hologram Table Is Mostly Offset Money, and the Cheaper OLED Panel Still Has No Date

October 18, 2026 by mw
Avalon Holographics NOVAC glasses-free holographic table display showing a 3D city model

Only C$5.6 million of Lockheed Martin Canada’s C$11.7 million commitment to Avalon Holographics is new, it counts toward Canadian offset obligations, and the lower-cost OLED flat panel it funds still has no public date. One NOVAC table is in use at Lockheed’s Virginia innovation center.

QuestRoomScan Names CoasterMania as Its Shipping Showcase on Quest 3, but the Game Skipped Splats and a Fix for 964 Lost Camera Records Is Still Untagged

October 18, 2026 by mw
Timeline of QuestRoomScan releases in 2026, the CoasterMania Room Scan update, and the October 16 locale bug fix

Genesis Interactive says CoasterMania’s room-scan update runs on its MIT-licensed QuestRoomScan package. The game’s developer skipped Gaussian splats as too heavy for Quest, splat training still needs a PC, and an October 16 fix for a locale bug that discarded 964 camera records is on main but not in a release.

SlimeVR’s Server Rewrite Reaches Public Beta With Step Mounting and Toe Tracking, but Autobone Is Still Missing and the Merge Is Still Open

October 18, 2026 by mw
SlimeVR Server tracker assignment screen showing an avatar with body-part slots

SlimeVR Server v22.0.0-rc.1 opens the public beta of a ground-up Kotlin rewrite with step mounting, toe tracking and bone routing. Autobone is not ported yet, two features wait on a new protocol, and pull request #1798 remains unmerged.

Brilliant Labs’ Halo Firmware 0.8.20 Fixes a Display and Camera That Could Die After Standby, but Its 1,000-Cycle Proof Comes From a Single Unit

October 17, 2026 by mw
Timeline of Brilliant Labs Halo firmware versions from 0.8.0 in April 2026 to 0.8.20 on October 16, 2026

Halo firmware 0.8.20 traces a post-standby display and camera failure to a glitch on a shared I2C bus, adds 6 dB to phone audio, and trims echo. Brilliant Labs’ 1,000-cycle test covers one unit, and the notes give no count of affected glasses.

Godot 4.8 Beta 1 Locks In Vision Pro Hand Tracking and PS VR2 Controllers, but Its visionOS Module Was Merged for the Mobile Renderer Only

October 17, 2026 by mw
Timeline of Godot Engine visionOS pull requests from May 2025 to the Godot 4.8 beta 1 feature freeze on October 15, 2026

Godot 4.8 beta 1 freezes features with Apple Vision Pro hand tracking and PS VR2 Sense controller support on the engine’s standard XR nodes. It is still a beta with no stable date, and the visionOS module shipped for the Mobile renderer only.

Luke Ross Brings His VR Framework Back to GTA V Four Years After Take-Two’s Takedown, but Only in Paid Early Access With BattlEye Switched Off

October 17, 2026 by mw
Timeline of Luke Ross GTA V VR support from Release 7 in 2020 to the Take-Two DMCA notice in 2022 and the October 2026 return on GTA V Enhanced

Release 2610.15.2 of the R.E.A.L. VR framework adds GTA V Enhanced, four years after a Take-Two DMCA notice pulled Luke Ross’s original mod. It is early access, has no motion controls, needs BattlEye disabled, and needed a hotfix a day later.

Quest Browser Adds WebGPU Composition Layers for WebXR, Its Third WebGPU Feature in Three Releases, but It Still Sits Behind a Flag

October 17, 2026 by mw
Meta Quest 3 headset, front view (photo: Roy.wonder.cohen, CC BY-SA 4.0, Wikimedia Commons)

Quest Browser 152.1 adds experimental WebGPU composition layers for WebXR behind a chrome://flags switch, after space-warp in 149.1 and foveation in 150.1. The W3C binding is still an Editor’s Draft, and developers are still falling back to WebGL.

Pitt’s First Vision Pro Skull Base Surgery Paper Shows the Headset Carried Only the Endoscope Feed, on a Battery Tested at About 90 Minutes

October 17, 2026 by mw
Pitt neurosurgeon wearing Apple Vision Pro during endoscopic endonasal pituitary surgery (Shanahan et al., CC BY 4.0)

A peer-reviewed Pitt case report describes the first skull base neurosurgery with Apple Vision Pro: no complications, but one video stream, 64 minutes of setup, a roughly 90-minute stock battery and no measured latency.

A German Nonprofit Rebuilds Leonardo’s Last House in WebGPU and Grades Every Claim, but Its Guided Walk Is a Pre-Rendered Film With No Headset Mode

October 17, 2026 by mw
Museum of Ages mechanism hall, a still rendered in code, with Leonardo da Vinci machine reconstructions including the aerial screw

Museum of Ages labels each of its 17 stops documented, reconstructed, conjectural or not known. Only 14 of its 24 picture-room attributions are documented, and phones get filmed machines instead of live renders.

Tether Pitches Its TranscribePsy Speech Model at Smart Glasses, but Its Own FAQ Says It Cannot Transcribe as You Speak Yet

October 17, 2026 by mw
QVAC TranscribePsy press graphic showing a waveform entering a device and text coming out

Tether’s 254M-parameter QVAC TranscribePsy runs speech recognition on phones and is pitched at smart glasses, but the release is batch-only, names no glasses partner, and its benchmarks are self-reported.

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Recent Posts

  • Avalon Holographics NOVAC glasses-free holographic table display showing a 3D city modelLockheed’s C$11.7 Million Bet on Avalon’s Glasses-Free Hologram Table Is Mostly Offset Money, and the Cheaper OLED Panel Still Has No Date
  • Timeline of QuestRoomScan releases in 2026, the CoasterMania Room Scan update, and the October 16 locale bug fixQuestRoomScan Names CoasterMania as Its Shipping Showcase on Quest 3, but the Game Skipped Splats and a Fix for 964 Lost Camera Records Is Still Untagged
  • SlimeVR Server tracker assignment screen showing an avatar with body-part slotsSlimeVR’s Server Rewrite Reaches Public Beta With Step Mounting and Toe Tracking, but Autobone Is Still Missing and the Merge Is Still Open
  • Timeline of Brilliant Labs Halo firmware versions from 0.8.0 in April 2026 to 0.8.20 on October 16, 2026Brilliant Labs’ Halo Firmware 0.8.20 Fixes a Display and Camera That Could Die After Standby, but Its 1,000-Cycle Proof Comes From a Single Unit
  • Timeline of Godot Engine visionOS pull requests from May 2025 to the Godot 4.8 beta 1 feature freeze on October 15, 2026Godot 4.8 Beta 1 Locks In Vision Pro Hand Tracking and PS VR2 Controllers, but Its visionOS Module Was Merged for the Mobile Renderer Only
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