A NEW open-source MAC app called AVP Play promises to put Meta QUEST games you ALREADY OWN onto an Apple VISION PRO. It does not come from the App Store, and its own README is BLUNT about where it stands: it has been “built and used by ONE person, on one Mac with one Vision Pro.” AppleInsider flagged the project on October 9; the GitHub repository was created on October 8 under an MIT license.
How It Works
AVP Play signs in to Meta with Meta’s own command-line tool, ovr-platform-util, and DOWNLOADS ONLY titles that Meta confirms the account has purchased. It then TRANSLATES each build on the Mac with the Klepton toolchain, SIGNS it with the user’s own Apple developer account, and copies it to the headset. The project says it distributes NO game content.
The requirements are STEEP. Users need an Apple silicon Mac on macOS 14 or later with Xcode and the visionOS platform installed, a Vision Pro in DEVELOPER MODE on the same Wi-Fi network, and a PAID Apple Developer Program membership; the README says free teams LACK the entitlements the games need. Most titles also expect TRACKED controllers, though the project says an ordinary gamepad such as a DualSense or Xbox pad can work alongside hand tracking. STORAGE is another cost: Asgard’s Wrath 2 alone takes about 34 GB on the Mac and AGAIN on the headset.
Eleven Verified, Roughly 17,000 Listed
Each supported game needs a “recipe,” a small JSON file pinned to ONE exact build with file checksums. The repository marks ELEVEN titles as Verified on a Vision Pro:
- Asgard’s Wrath 2, Batman: Arkham Shadow, and Marvel’s Deadpool VR (about 51 GB, with several minutes of shader compiling on first start)
- Beat Saber 1.40.8, Moss, Walkabout Mini Golf, and SUPERHOT VR
- Alien: Rogue Incursion, which the README says lowers its own resolution under load and has FLICKERING loading screens
- Steam Link, plus Doom 3 via the Doom3Quest port and Half-Life: Alyx from the user’s own Steam copy
The app also lists EVERY other Quest title in the Meta Store, which the project puts at “some 17,000,” each tagged Verified, Community Verified, Untested, or Incompatible based on USER reports. The README warns that every verified game “needed its own adjustments before it ran, so expect an untested game NOT to start.” A “Fix with AI” button lets users hand a FAILING build to an AI coding assistant and submit the result for review.
Accounts and Data
According to the README, the Meta access token is stored ONLY in the macOS keychain and never logged. Optional Steam sign-in runs through Valve’s SteamCMD in its own folder. The project’s server, avpplay.martek.de, receives search terms, the IDs of game pages a user opens, and any compatibility reports; it can be switched OFF. The project says there is NO telemetry.
The Watcher Take
This is the SECOND weekend-scale hack in a week to PULL outside VR content onto visionOS, after a Half-Life: Alyx port built on Valve’s Steam Frame ARM work. It shows how much of the Quest LIBRARY is TECHNICALLY portable to Apple’s hardware. It does not change the COMMERCIAL picture: nothing here is SANCTIONED by Meta or Apple, the setup requires a $99-a-year developer account, and the compatibility claims beyond eleven games are CROWDSOURCED, not TESTED. Treat it as a proof of CONCEPT, not a STOREFRONT.
Sources: AVP Play on GitHub; AppleInsider.