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OpenXR

OpenXR Spatial Containers Bring Multitasking to XR Headsets

October 20, 2026 by mw
Diagram of OpenXR spatial containers in bounded mode, with three apps side by side, and immersive mode, with one app filling the view

OpenXR spatial containers let XR apps run side by side or go full screen. What Khronos ratified, who backs it, and when Quest and Android XR may get it.

xrizer 0.6 Credits Fixes for the Latest Half-Life: Alyx, but a Crash Report Two Days Later Points to a Function That Is Still a Stub

October 18, 2026 by mw
Meta Quest 3 headset, front view (photo: Roy.wonder.cohen, CC BY-SA 4.0, Wikimedia Commons)

The OpenVR-on-OpenXR layer’s first release in 199 days adds system OpenXR linking and a strict AI policy. A v0.6 Alyx crash on WiVRn traces to GetPosesForFrame, still unimplemented, and the README’s download link now 404s.

A Steam Frame Developer Logs 53 Sessions Where OpenXR Grants 90 Hz and Delivers 72 Hz, and SteamVR 2.18.4’s Three Fixes Don’t Mention It

October 18, 2026 by mw
Valve Steam Frame VR headset with its two controllers, official Valve product image

A detailed SteamVR-for-Linux report says the Steam Frame runtime accepts a 90 Hz request, then drops to 72 Hz within 0.28 seconds and never tells the app. Valve’s SteamVR Beta 2.18.4, posted hours later, lists three unrelated fixes.

OpenXR 1.1.65 Adds Seven Multi-Vendor Extensions and Retires Three Android Ones, but the Release Notes Miss One and Mislabel Another

October 17, 2026 by mw
Bar chart comparing OpenXR registry extension counts at release 1.1.63 and release 1.1.65

Khronos’s OpenXR SDK 1.1.65 adds ratified object, mesh, and plane-label extensions and deprecates three Android extensions, though the notes omit one deprecation and call a non-ratified extension ratified.

Meta XR Simulator 207.1 Finally Runs on AMD GPUs, While a Linux Build Ships Three Alphas in 15 Hours With No Public Notes

October 17, 2026 by mw
Meta Quest 3 headset on a wooden surface (Wikimedia Commons, CC BY-SA 4.0)

Meta XR Simulator 207.1 adds AMD GPU support and webcam grab and pinch on Windows and Mac. A Linux package also posted three alpha builds in about 14.5 hours, but its notes sit behind a sign-in.

Diablo II VR Mod Ships 22 Versions in Six Days and Adds Native OpenXR, but First Person Is Still a Preview

October 13, 2026 by mw
D2R VR Settings Home tab from version 0.138, showing view selection and status checks

D2R VR went from 0.141 to 0.163 between October 6 and October 12, adding a native OpenXR prototype and per-eye DLSS. Its README still lists an older BodyWalk requirement, and first person remains a preview.

Proton Experimental Adds Early 32-Bit OpenXR for Older Windows VR Games, Behind a Flag Valve’s README Doesn’t List

October 7, 2026 by mw
U.S. Air Force officer using a Valve Index headset. Photo: Airman 1st Class Robyn Hunsinger (public domain).

Valve’s October 2 Proton Experimental entry adds early 32-bit OpenXR support, but only on x86 and only with PROTON_USE_WOW64=1, a variable missing from the README’s options table. No game, figures, or stable date are given.

Schell Games Completes the I Expect You To Die Trilogy on Steam Frame, Rebuilding Part 3 on OpenXR and Unity 6

October 5, 2026 by mw
I Expect You To Die 3: Cog in the Machine screenshot showing a robot butler in a desert lair, from the game Steam page (Schell Games)

Schell Games declared I Expect You To Die 2 and 3 Steam Frame Verified on October 1. The sequel got a two-line patch; Cog in the Machine moved to OpenXR and Unity 6 with fixes for wide-FOV headsets.

Unity Ships Day-One Support for Meta VR Glasses Ahead of Spring 2027

September 24, 2026 by mw
Meta VR Glasses shown in Unity day-one developer support announcement (Unity blog)

Unity 6.6 adds day-one OpenXR support for Meta VR Glasses, with eye tracking, quad views, and launch titles already compiling ahead of spring 2027.

ZONDISION Brings a Glasses-Free Light-Field Stack to PAX West — Monitor, Conversion Tools, and an OpenXR-Ready Developer Program

September 15, 2026 by mw
ZONDISION ZIMO M1 glasses-free light-field 3D display

At PAX West 2026, ZONDISION debuted the ZIMO M1 glasses-free light-field monitor plus ZimoMatrix, ZimoInstant, ZimoClaw, and a Global Developer Program spanning Unity, Unreal, C++, and OpenXR.

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