A new open-source Meta Quest emulator called Venture lets PC owners download the Quest games their Meta account already owns and run them on a PC VR headset, with no Quest in the loop and nothing streamed. It is the third project in about a month to promise Quest exclusives such as Batman: Arkham Shadow and Asgard’s Wrath 2 on PC, but it is the first one built to be as simple as “sign in, install, press Play.” It is also moving fast: the developer has shipped 12 releases in roughly three days.
Below is what Venture actually does, how it compares with the earlier AXRB and Refract projects, what it needs from your PC, and the account risk you should weigh before signing in.

What Venture is
Venture is a free Windows and Linux app from developer Villagers654, published on GitHub under GPL-3.0 with a project site at venture-emu.org. The first public build, v0.1.0, went up on October 28 at 7:06 p.m. ET, and the current build is v0.1.3.1, released October 31 at 1:55 p.m. ET.
The key design choice is that there is no virtual machine. According to the project README, every game “runs as an ordinary PC process that renders on your GPU and talks to your headset through OpenXR.” Android’s C and math libraries run as native x86 code, game Java code runs on a desktop JVM, ARM code is translated by a JIT built on the Eden fork of Dynarmic (the ARM recompiler behind several console emulators), and OpenGL ES games render through Google’s ANGLE translation layer. Games built on Oculus’s older VrApi SDK run unpatched on a modern OpenXR runtime, and 32-bit ARM titles run alongside 64-bit ones.
Which Quest games work
Venture’s compatibility wiki lists 25 tested games, all marked working on both Windows and Linux. Sixteen are Quest exclusives, including Batman: Arkham Shadow, Asgard’s Wrath 2, Assassin’s Creed Nexus VR, Marvel’s Deadpool VR, Resident Evil 4, HITMAN 3 VR: Reloaded, North Star and all three Vader Immortal episodes. Cross-platform titles such as Beat Saber, Moss and The Walking Dead: Saints & Sinners are on the list too.
Read the definition before getting excited. A check means the game “renders without major rendering errors,” and the wiki states that “a check does not require a full gameplay pass.” The release notes since launch show how much is still being fixed game by game: v0.1.2.3 fixed Resident Evil 4 freezing in some areas and Supernatural stuck on a black screen; v0.1.3 cut Batman: Arkham Shadow loading stutter (the longest pauses are “about half as long”) and fixed Hellsweeper VR running out of memory on GPUs with 8GB or less; v0.1.3.1 got First Steps, Guitar Gods and Prey VR running and fixed crackling audio on Linux.

Venture vs AXRB vs Refract
Venture is not the first attempt. AXRB (Android XR Bridge) and Refract have been public for roughly a month, and Refract’s developer says it began as a fork of AXRB. The approaches differ in ways that matter for performance and setup.
| Venture | AXRB | Refract | |
|---|---|---|---|
| Approach | No VM; games run as native PC processes with an ARM JIT | Android 16 in a hardware-accelerated x86_64 emulator, ARM64 translated inside Android | Started on Android Emulator; newer “Refract Native” translation mode skips QEMU |
| Platforms | Windows 10/11, Linux (deb, rpm, AUR, AppImage, Flatpak) | Windows | Linux build in v1.0.3; Windows builds through v1.0.2 |
| Latest release | v0.1.3.1 (Oct 31) | v1.0.4 (Oct 6) | v1.0.3 (Oct 21) |
| License | GPL-3.0 | MIT | GPL-3.0 |
| GitHub stars (Oct 31) | 213 | 295 | 144 |
| Meta library sign-in | Yes | Yes | Yes (launcher sign-in borrowed from RiftLift) |
Venture’s own benchmark page claims it is faster in every game it tested on a Core Ultra 9 285K with an RTX 5090 at 2,800 x 2,856 pixels per eye, and its README says it “runs all 25 games we tested” while “the next best runs 7.” Those are the developer’s figures, not independent tests, and we have not reproduced them. AXRB’s own documentation is candid about the limits of the emulator approach, noting that games relying on proprietary platform services, hand or body tracking, or protected media “are unavailable or behave differently outside the Quest system.”
What you need
- 64-bit Windows 10 or 11, or Linux.
- A PC VR headset whose OpenXR runtime supports Vulkan: SteamVR or Quest Link on Windows, Monado on Linux. Release notes also mention fixes for Virtual Desktop’s VDXR runtime.
- The Meta account that bought the games. Venture also has an Import page for APKs and for scanning a Quest in developer mode, which pairs naturally with our Quest sideloading guide.
- No minimum GPU is published. The Hellsweeper fix in v0.1.3 suggests 8GB cards are the pressure point right now.
An optional setting adds installed games to your Steam library so they launch from SteamVR, which makes Venture especially interesting for owners of headsets such as Valve’s Steam Frame. If you are still choosing hardware, see our Steam Frame vs Quest 3 comparison and our best VR headsets of 2026 list.
The Meta account question
This is the part that deserves the most caution. Road to VR advised readers not to download Venture yet, warning that signing in with a personal Meta account could expose it to security risks and that there is “no guarantee that Meta won’t ban your Quest account.”
A source-code review by VR.org of an early build is more reassuring on security, though not on policy. It found that sign-in happens on Meta’s own login page in a private embedded Edge window restricted to Meta domains, that Venture stores only an encrypted access token, that it checks game ownership with Meta before every download and every license check with “no offline success cache,” and that it refuses Meta’s App Sharing. It also found that every request is labeled with a “Venture” user agent. In other words, Meta can see exactly what is connecting. Venture’s own disclaimer says it has no affiliation with Meta and that “you are responsible for following the law, platform terms and software licences.” We found no public statement from Meta on Venture.
Our practical advice: if your Quest library is large or valuable, wait, or test with a separate account that owns only a game or two. Windows may also warn about an unknown publisher, since the installer is not code-signed.
Why it matters
For years the official direction has been the reverse: streaming PC VR games to a Quest, as covered in our guide to playing PC VR games on Quest. Venture runs the other way, putting Quest-only games on PC hardware at higher resolution and frame rates, on any OpenXR headset, and on Linux. That arrives just after Meta reported another heavy Reality Labs loss and confirmed lower Quest sales, which leaves some buyers asking how long their Quest libraries will stay useful. It also fits the wider push toward open Linux VR stacks we have tracked around the Steam Frame.
Whether Venture becomes a long-term preservation tool or a short-lived experiment depends mostly on one company’s response. Until Meta says something, treat it as promising, early, and at your own risk.