Loony Laps, the SOLO-developed die-cast TOY racer for Meta Quest, now has a FIRM date and a PRICE. The game is LAUNCHING on December 15, 2026 for US$12.99, and PRE-ORDERS are OPEN on the Meta Horizon Store. When Metaverse Watcher first covered the reveal on September 3, the target was Q1 2027, on Quest 3 and Quest 3S ONLY, with NO price. All THREE of those facts have now CHANGED.

What Changed
UploadVR reported the news on October 18, and the developer’s OWN official press kit CONFIRMS the details. The HEADLINE changes:
- Date: December 15, 2026, pulled FORWARD from the earlier Q1 2027 window. The store listing says it UNLOCKS at 10 AM PST, which is 1 PM Eastern.
- Price: US$12.99, which was still TBA at the REVEAL.
- Headsets: Quest 2, Quest 3, Quest 3S and Quest Pro. UploadVR notes the developer was ORIGINALLY targeting ONLY Quest 3 and 3S.
- Status: the press kit says the game has PASSED Meta Horizon Store review and is APPROVED for release.
VR Today Magazine ties the EARLIER date directly to that approval, reporting that the game “will arrive earlier than planned following its successful completion of Meta’s final review process.” That is the REAL signal here. PLENTY of indie Quest titles announce a window and then SLIP. This one cleared store review FIRST and moved the date UP.
The announcement is circulating among Quest players on X:
Loony Laps, a toy car racer by Paulo Cunha, launches Dec 15 for $12.99 on Meta Quest headsets (2, 3, 3S, Pro). Features VR & MR modes. Are you interested? #VRGaming #LoonyLaps
— VoodooDE VR | XR Expert & Reviewer (@VoodooDE_Gaming) October 18, 2026
What You Get for $12.99
Per the press kit, Loony Laps is a SINGLE-PLAYER arcade racer with 29 handcrafted tracks and THREE modes: Championship, Quick Race and Time Trial. Championship progression UNLOCKS more cars and tracks. Tracks fork, stack, loop UPSIDE DOWN and run up walls on magnetic sections. Hazards include projectiles, GIANT rolling objects, moving obstacles and portals. Some portals turn your car into a “squeaky toy animal” for the rest of the lap, and certain hits turn it “solid chrome” for a few seconds of INVINCIBILITY.
You steer by GRABBING a virtual steering wheel with the Quest controllers. Between races you can PICK UP the cars and trophies and inspect them up close. The art direction is DELIBERATELY realistic rather than cartoonish: the stated goal is for a car held inches from your face to feel “less like a game asset and more like a real miniature model sitting in their hand.”

The game RUNS in BOTH modes. In VR, races take place inside a dedicated virtual room. In MIXED REALITY, the racing set drops into your actual room, where you can WALK around it and REPOSITION the track. The developer says MR is “designed as part of the experience rather than simply using passthrough as a background.”
Who Is Behind It
Loony Laps is the work of Paulo Cunha, a SOLO developer in Guarulhos, São Paulo, Brazil, with a background in film and visual effects. He handles programming, design, tracks and production HIMSELF, and the press kit says development BEGAN in 2022. The game is SELF-PUBLISHED.
What Is Still Open
- Quest 2 mixed reality. Quest 2 passthrough is BLACK-AND-WHITE. Neither the press kit nor the store page EXPLAINS how the MR mode looks or works on Quest 2 versus the color-passthrough headsets.
- No independent play yet. The press kit says review and creator access will come “closer to launch,” so EVERY description so far comes from the DEVELOPER.
- Quest only, English only. The listed platforms are FOUR Quest headsets. There is NO PC VR or Steam version listed, and English is the ONLY language.
- No multiplayer. The fact sheet lists single-player ONLY, which MATTERS for a genre BUILT on racing other people.
The Metaverse Watcher Take
A $12.99 price, a store-approved build and a date that moved UP, not back, make Loony Laps one of the more CREDIBLE SMALL Quest launches on the DECEMBER calendar. The broader headset list is the SMART move: ADDING Quest 2 and Quest Pro OPENS the game to owners of OLDER headsets that a Quest 3-only release would have SKIPPED. The OPEN question is whether a mixed reality toy racer HOLDS UP on Quest 2’s GRAYSCALE passthrough. That answer will come from HANDS-ON testing, NOT the press kit, and we will be WATCHING for it when review access opens.