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Unity

QuestRoomScan Names CoasterMania as Its Shipping Showcase on Quest 3, but the Game Skipped Splats and a Fix for 964 Lost Camera Records Is Still Untagged

October 18, 2026 by mw
Timeline of QuestRoomScan releases in 2026, the CoasterMania Room Scan update, and the October 16 locale bug fix

Genesis Interactive says CoasterMania’s room-scan update runs on its MIT-licensed QuestRoomScan package. The game’s developer skipped Gaussian splats as too heavy for Quest, splat training still needs a PC, and an October 16 fix for a locale bug that discarded 964 camera records is on main but not in a release.

Unity Ships Day-One Support for Meta VR Glasses Ahead of Spring 2027

September 24, 2026 by mw
Meta VR Glasses shown in Unity day-one developer support announcement (Unity blog)

Unity 6.6 adds day-one OpenXR support for Meta VR Glasses, with eye tracking, quad views, and launch titles already compiling ahead of spring 2027.

Unity Ships Official Codex and Claude Plugins. None of the Skills Are XR.

September 21, 2026 by mw
Unity and OpenAI logos — official Unity Plugin for Codex announcement graphic

Unity published first-party Codex (31 skills) and Claude Code (29 skills) plugins for Unity 6+. MIXED notes the stack still has zero XR, VR, or OpenXR skills.

visionOS 27 Puts PS VR2 Sense Controllers Into Unity. Godot Support Is Next.

September 19, 2026 by mw
Apple Vision Pro on display

Apple’s visionOS 27 lets Unity games on Vision Pro treat PlayStation VR2 Sense controllers as spatial accessories, with Godot Sense support on the way.

Punchable Face Hits Quest Store in Eight Days. AI Tools, Not a Studio.

September 14, 2026 by mw
Meta Quest 3 headset front view

UploadVR’s Craig Storm shipped Punchable Face to the Meta Quest Store for $1.99 eight days after opening an empty Unity project — with almost no prior C# experience.

Project Ember Puts Dynamic Burns on a Mannequin. Unity Funds the NHS Build.

September 13, 2026 by mw
Mixed reality burn training overlay on a medical mannequin

Buckinghamshire Healthcare’s Project Ember overlays configurable digital burns on physical mannequins. Unity’s 2026 Humanity grant backs the mixed reality burn trainer.

Meta XR Operator Lets AI Agents Playtest Quest Builds

September 5, 2026 by mw
Meta Quest 3 headset on a table

Meta’s experimental OpenXR layer in XR Core SDK v205 gives MCP-compatible agents screenshots, head pose, and controller input inside Meta XR Simulator—with hard limits Meta spells out.

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