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Valve

Valve Closes a Working Steam Frame Hardware Decode Patch as a Duplicate, and the Lepton Item It Points To Is Still Blank

October 14, 2026 by mw
Whirligig Media Player playback controls in VR, official Steam store screenshot

A developer got HEVC 8-bit and 10-bit hardware decoding working inside a modified Lepton container on Steam Frame. Valve closed the opt-in request as a duplicate of a work item that still has no description, assignee or date.

Pinball FX VR Launches on Steam Frame at $9.99, Then Zen Studios Warns Paid Tables May Not Load

October 14, 2026 by mw
Physical Williams The Addams Family pinball machine with lit backglass and playfield

Zen Studios’ Pinball FX VR went live on Steam on October 14 as a Steam Frame-only game at $9.99. Hours later the studio said a DLC recognition fault may leave some purchased tables temporarily unavailable, with no fix timeline.

Valve’s Kernel Trees Point to a Steam Frame OLED Refresh Codename Plano, but Default Render Stays Half Native

October 14, 2026 by mw
Steam Frame logo on dark panel summarizing reported Plano OLED display claims

SteamFrameHub, Notebookcheck, and Steam Deck HQ say public SteamOS kernel branches describe Plano micro-OLED panels at 3552×3840 per eye on the same Snapdragon 8 Gen 3, with a half-native default render and foveated scaling — Valve has not announced it.

Valve Formally Retires the Index, Cutting Every Remaining SKU 20% While Supplies Last

October 14, 2026 by mw
Valve Index headset, two Index controllers and two base stations on a black background (image: Valve)

Valve’s Steam store now says the Index is no longer being produced. Remaining headsets, controllers and accessories are 20% off while supplies last, and existing owners keep Steam and SteamVR support.

Arcturus Vision’s Steam Frame Camera App Now Switches to Night Vision in the Dark, and Warns It Can Drop the Chaperone

October 13, 2026 by mw
Arcturus Vision Camera app title panel floating over a park in Steam Frame color passthrough

The free Arcturus Vision Camera app now hands Steam Frame back to its own infrared passthrough when a room goes dark, lets owners bind the switch to any button, and warns that switching cameras can temporarily remove the chaperone.

Valve Publishes Steam Frame CAD and Port Specs, and Warns a 6W Accessory Eats Over 25% of the Battery

October 12, 2026 by mw

Valve’s public Steam Frame hardware repo exposes a 44-pin nose-bridge port with one borrowed PCIe Gen4 lane and a 2A supply, discloses that early units shipped with a 1A part, and keeps it all non-commercial.

SteamOS 0.4 Reaches Every Steam Frame Owner, but Its Error 17 Fix Still Needs a SteamVR Beta on the PC

October 9, 2026 by mw
Valve Steam Frame VR headset product image

Valve moved SteamOS 0.4 for Steam Frame to stable with up to 12% battery gains, streaming fixes, and dominant-eye options. The full Error 17 fix still requires SteamVR 2.18.2 from the beta branch.

Steam Frame’s SteamOS 0.4.5 Beta Fixes a Color Regression in VR Streaming That No Earlier Changelog Mentioned

October 7, 2026 by mw
Valve Steam Frame headset product photo

SteamOS 0.4.5 for Steam Frame adds one line: a fix for a headset chroma regression in VR streaming. Valve never said which build caused it, shipped a second color fix the same evening, and still keeps the PC-side SteamVR 2.18.2 on beta.

Proton Experimental Adds Early 32-Bit OpenXR for Older Windows VR Games, Behind a Flag Valve’s README Doesn’t List

October 7, 2026 by mw
U.S. Air Force officer using a Valve Index headset. Photo: Airman 1st Class Robyn Hunsinger (public domain).

Valve’s October 2 Proton Experimental entry adds early 32-bit OpenXR support, but only on x86 and only with PROTON_USE_WOW64=1, a variable missing from the README’s options table. No game, figures, or stable date are given.

Steam Frame Verified Passes 200 Games, but Only 70 Are VR-Only

October 6, 2026 by mw
Steam Frame headset front product view

GamingOnLinux counts more than 200 Steam Frame Verified titles, up from 143 on September 18, with 70 VR-only. Flat games appear to be driving most of the growth.

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