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VRChat

VRChat Native Face Tracking Hits Open Beta in SDK 3.10.6

October 23, 2026 by mw
VRChat-style anime avatar model open in Blender, showing the mesh, shape keys and texture layout creators use to author facial expressions

VRChat native face tracking is in open beta: SDK 3.10.6 adds Unified Expressions keys, multi-mesh blendshapes and sync that skips the parameter budget.

SlimeVR Server Rewrite Hits Public Beta With Toe Tracking

October 21, 2026October 18, 2026 by mw
SlimeVR Server tracker assignment screen showing an avatar with body-part slots

SlimeVR Server v22.0.0-rc.1 opens a public beta of its rewrite with step mounting, toe tracking and bone routing, but Autobone is not ported yet.

vrOS Reworks Steam Frame Lighthouse Tracker Alignment

October 21, 2026October 17, 2026 by mw
vrOS Steam store screenshot showing desktop panels, a dashboard menu and a VR keyboard inside a headset

SteamVR overlay vrOS shipped builds 2.1.0 to 2.3.0 in four days, replacing camera-based Steam Frame tracker alignment with a walk-based ±2 cm room lock.

VRChat Open Beta Adds Safety Center and Feature Limits

October 21, 2026October 17, 2026 by mw
VRChat Developer Update graphic dated 8 October 2026, featuring the world Autumn Fragrance by _Harim

VRChat’s 2026.4.1 open beta adds a Safety Center and plans to replace account bans with feature-level restrictions, but every tester still sees Good.

VRChat World Runs Quake III Arena Inside a Pixel Shader

October 21, 2026October 17, 2026 by mw
Bar chart of ShaderEmu game benchmarks on an RTX 5090: Doom 143.6 fps, Quake 92.5 fps, Red Alert 87.6 game frames per second and Quake III Arena 24.2 fps without the MMU

Developer Mykhailo Moroz’s ShaderEmu boots Linux on a RISC-V PC emulated inside a VRChat pixel shader and now plays Quake III Arena with VR controls.

SoulFlame VRM Exporter Ships 17 Builds in 12 Days

October 21, 2026October 15, 2026 by mw
SoulFlame VRM Exporter release timeline, October 4 to October 15, 2026

Cucumberworks’ free SoulFlame Unity tool converts VRChat avatars to VRM and shipped 17 builds in 12 days, while VRM 0.x and Cluster export remain in beta.

VRChat 2026.3.3 Moves Every Player to Unity 6

October 21, 2026October 5, 2026 by mw
VRChat promotional screenshot: anime-style avatar beside a retro computer with the text Play in VR or Desktop mode

VRChat build 1919 moves all players to a Unity 6 client and adds a desktop HUD, but creators are told not to upgrade their projects to Unity 6 yet.

VRChat Quest Open Beta Moves to Unity 6 Ahead of Creators

October 21, 2026September 23, 2026 by mw
VRChat avatars together in an underwater world still built from Unity 2022

VRChat’s Quest open beta now runs Unity 6000.0.67f1 after Build 1913, but creators must stay on Unity 2022.3.22f1 while the live client is 2026.3.2.

Horizon Worlds Creators Stay in VR as Meta Pushes Mobile

October 21, 2026September 18, 2026 by mw
Meta Quest 3 headset front view

Technical.ly finds Horizon Worlds creators still running clubs and businesses on Quest while Meta’s focus and payouts tilt to mobile before Connect.

Soulart Station Targets Steam Frame Full-Body Tracking

October 21, 2026September 17, 2026 by mw
Soulart Station markerless motion tracker on a mount

PC Gamer reports Soulart is adding standalone Steam Frame support to its NPU-powered Station tracker for markerless full-body capture without a host PC.

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