VRChat Native Face Tracking Hits Open Beta in SDK 3.10.6
VRChat native face tracking is in open beta: SDK 3.10.6 adds Unified Expressions keys, multi-mesh blendshapes and sync that skips the parameter budget.
VRChat native face tracking is in open beta: SDK 3.10.6 adds Unified Expressions keys, multi-mesh blendshapes and sync that skips the parameter budget.
SlimeVR Server v22.0.0-rc.1 opens a public beta of its rewrite with step mounting, toe tracking and bone routing, but Autobone is not ported yet.
SteamVR overlay vrOS shipped builds 2.1.0 to 2.3.0 in four days, replacing camera-based Steam Frame tracker alignment with a walk-based ±2 cm room lock.
VRChat’s 2026.4.1 open beta adds a Safety Center and plans to replace account bans with feature-level restrictions, but every tester still sees Good.
Developer Mykhailo Moroz’s ShaderEmu boots Linux on a RISC-V PC emulated inside a VRChat pixel shader and now plays Quake III Arena with VR controls.
Cucumberworks’ free SoulFlame Unity tool converts VRChat avatars to VRM and shipped 17 builds in 12 days, while VRM 0.x and Cluster export remain in beta.
VRChat build 1919 moves all players to a Unity 6 client and adds a desktop HUD, but creators are told not to upgrade their projects to Unity 6 yet.
VRChat’s Quest open beta now runs Unity 6000.0.67f1 after Build 1913, but creators must stay on Unity 2022.3.22f1 while the live client is 2026.3.2.
Technical.ly finds Horizon Worlds creators still running clubs and businesses on Quest while Meta’s focus and payouts tilt to mobile before Connect.
PC Gamer reports Soulart is adding standalone Steam Frame support to its NPU-powered Station tracker for markerless full-body capture without a host PC.