Actors went LIVE on Steam in Early Access on September 21. Skeldal Immersive’s VR movie-actor SIMULATOR asks you to LEARN marks, deliver LINES, and then WATCH your own take on a virtual big SCREEN — with a pass-the-headset PARTY MODE for friends in the same room.

VRGearGuide flagged the title in its September 22 SteamVR roundup as one of the week’s freshest arrivals. The store listing confirms VR-only play with TRACKED controllers. Hand tracking is not supported on PC. An internet connection is REQUIRED for voice quick-time actions.
Rehearsal, Then Shooting. Score the Take.
The Early Access CORE LOOP is already COMPLETE, per the developer’s Steam notes. Each scene runs in two modes: REHEARSAL, where you learn marks, lines, and actions; and SHOOTING, where you PERFORM for real and get SCORED. Performance recording and REPLAY — the heart of the pitch — are implemented. Quick Time Action types cover the timed prompts that keep a shoot moving.

The frame story sits inside a comic-book ADAPTATION. Benedikt inherits a taxi that can drive to Hell and BACK. Sessions end with DAILIES on a big screen — the same feedback LOOP actors chase on a real SET.

Party Mode: One Headset, Many Stars.
Party Mode is PLAYABLE now. It is not online co-op. Friends take TURNS on a SINGLE headset, stepping into different characters in the same scene and building a FULL cast from successive takes. VRGearGuide notes that design makes it a living-room GATHERING tool, not a remote multiplayer pitch.

Price, Specs, and What Comes Next.
Steam shows a $9.99 list price with a 20% LAUNCH discount to $7.99 at checkout in the U.S. store as of this writing. Minimum PC specs call for an RTX 3060 / RX 6600 XT class GPU, 16 GB RAM, and DirectX 12. Supported headsets on the listing include Valve Index, Vive / Vive Pro, Quest 2 / 3 / Pro via PC VR, and Windows Mixed Reality — all through SteamVR with two TRACKED controllers.

Skeldal Immersive says the full release will ADD scenarios, expand features, and may bring sandbox tools and broader CUSTOMIZATION based on player feedback. Art assets for the current build are described as FINALIZED; polishing and balancing continue. Price “may change” as scope grows. There is no fixed Early Access exit date — the studio ties the timeline to COMMUNITY input.

Sources: Steam — Actors (Early Access Sep 21, 2026); VRGearGuide — New on SteamVR (Sep 22, 2026).