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Gaussian Splatting

Eclipse RealitySync Public Preview Hits Apple Vision Pro

October 21, 2026October 18, 2026 by mw
Apple Vision Pro showing an Eclipse Automation factory model, from the Eclipse RealitySync press kit

Eclipse Automation calls RealitySync a free public preview on iPhone, iPad and Apple Vision Pro, but its App Store build has not changed since June 23.

splatting-rs Builds Gaussian Splats in a Browser Tab

October 21, 2026October 18, 2026 by mw
Gaussian splat of a rubber duck on a fuzzy mat, reconstructed by splatting-rs from six phone photos

splatting-rs turns six phone photos into a Gaussian splat in about 36 seconds on WebGPU in a browser tab, though its README admits views break away.

QuestRoomScan Powers CoasterMania Room Scans on Quest 3

October 21, 2026October 18, 2026 by mw
Timeline of QuestRoomScan releases in 2026, the CoasterMania Room Scan update, and the October 16 locale bug fix

QuestRoomScan, an MIT-licensed Unity room scanner, powers CoasterMania on Quest 3, though the game skipped splats and a 964-record bug fix is unreleased.

Coltrane Brings VR Noir Back as a PICO-Commissioned Series

October 21, 2026October 7, 2026 by mw
Coltrane reveal key art showing a figure overlooking Hong Kong at night, with PICO, Jacaranda and New Canvas logos

Coltrane revives VR Noir as a five-episode PICO-commissioned series with Gaussian-splat characters starring Diana Glenn for Q4 2026, but names no headset.

Niantic Spatial Relights Gaussian Splats Without Recapture

October 21, 2026September 19, 2026 by mw
Relit Gaussian splat scene demonstrating Niantic Spatial lighting variants

Niantic Spatial’s September 18 beta uses aligned meshes to bake new lighting onto real-world Gaussian splats, from dawn to fog and rain, with no recapture.

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