Avantis Opens EduverseSTEM in the UK. 500+ VR STEM Lessons, One Subscription.

Avantis Education has opened UK sales of EduverseSTEM, a single-subscription VR/AR STEM package for students aged 11 to 18. The suite pairs the company’s ClassVR Xcelerate 6DoF headsets with more than 500 curriculum-aligned experiences plus Project-Based Learning modules. Auganix and Inavate both pick up the same launch package this week.

Students using ClassVR headsets during a classroom STEM session
EduverseSTEM is built around ClassVR Xcelerate headsets and teacher-led classroom controls. Photo: Avantis Education / ClassVR (product press).

The official ClassVR post is dated September 2, with UK availability framed as back-to-school timing after U.S. awards that include Best of Show at ISTELive26 and an Educators Pick Best of STEM Award. Avantis also notes a King’s Award for Enterprise 2026 in Innovation. Treat the awards as company-stated context; the shipping product is the subscription plus headset bundle.

What schools actually get

Per ClassVR’s EduverseSTEM page and the company blog:

  • Hardware — ClassVR Xcelerate 6DoF headsets with lockable charging storage, built for short classroom sessions rather than consumer VR play
  • Library — 500+ STEM experiences spanning biology, chemistry, physics, engineering, and computing, plus the broader Eduverse curriculum library
  • Partners under one license — AttainXR, Delightex Edu, iXRLabs, Filament Games, Proteus Labs, Singer Studios, and VictoryXR (VXRLabs branding also appears on the product page)
  • PBL layer — five extended cross-curricular projects mapped to a Gold Standard / PBLWorks-aligned framework, with session plans, objectives, and vocabulary for teachers
  • Standards mapping — UK National Curriculum, IB (MYP/DP), NGSS, and ACARA
  • Ops — ClassVR Portal monitoring, safeguarding controls, three- or five-year subscriptions, support across seven languages
ClassVR Xcelerate six-degrees-of-freedom headset
Xcelerate is the 6DoF headset Avantis positions as the classroom front end for EduverseSTEM. Photo: Avantis Education / ClassVR (product press).

Why this matters for XR

Consumer VR headlines this week are crowded with Quest launches and Steam Frame signaling. EduverseSTEM is a different channel: education buyers who already run ClassVR and want STEM depth without stacking seven content licenses. Simon Bradshaw, Avantis’s Head of Education, frames the pitch as pedagogy first — virtual labs and short immersive blocks that feed discussion and project work, not headset time for its own sake.

The company still lists the usual school constraints — lab cost, safety, engagement — as the problems VR is meant to relieve. That is marketing language, but the packaging is concrete: one subscription, mapped curricula, teacher controls, and partner content that used to sit behind separate deals.

Class using ClassVR headsets with teacher oversight
ClassVR Portal lets teachers push, pause, and monitor headset views from a single console. Photo: Avantis Education / ClassVR (product press).

Availability

EduverseSTEM is live for UK schools now via classvr.com/eduversestem. Avantis does not publish a public list price on the product page; districts will need to quote through the usual ClassVR channels. U.S. distributor pricing has appeared on partner catalogs for related bundles, but we are sticking to what Avantis and ClassVR state for this UK launch.

Sources: ClassVR / Avantis Education, EduverseSTEM product page, Auganix, Inavate, Education Today.

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