Google’s Venice XR Package Adds Sedona Auto-Spatialization

Google’s 100 ZEROS team posted a Venice wrap on September 11: three Android XR projects, two that put Gemini inside the story, and one that turns a flat trailer into stereo depth. The new piece of the package is Sedona — a psychological-thriller teaser from Asylm Studios that uses Google’s 2D-to-3D XR auto-spatialization and is already on YouTube for Galaxy XR and other Android XR headsets.

Red carpet and photographers at the Venice Film Festival
Venice Film Festival, Lido. Image: Davide Mauro / Wikimedia Commons (CC BY-SA 4.0).

Venice Immersive is marking its tenth year inside the 83rd Mostra. The 2026 selection lists 68 projects from 26 countries. Google’s English note is short; the Google Italy write-up is the denser source on how each title actually uses Android XR.

Sedona: depth without a chatbot

Asylm Studios — co-founded in 2025 by Ron Perlman and Willie Morris — shipped a 3D teaser for Sedona, a Neil Vacchiano thriller still in post-production with Lili Simmons and Israel Broussard. Google’s Android XR team ran AI auto-spatialization on the finished 2D cut, converting it into a stereoscopic 3D presentation rather than inserting a conversational character. Google Italy says the 3D teaser is viewable on YouTube through Samsung Galaxy XR and other XR headsets, and frames it as a preview of stereoscopic extras planned around the film’s release.

Still from Asylm Studios Sedona teaser used in Google’s Venice XR post
Sedona teaser still from Google’s Venice XR coverage. Image: Google / Asylm Studios via blog.google.

That is a different bet from the competition slate. Sedona is not listed as a Venice Immersive installation in Google’s English post; it is a digital drop that demonstrates a system-level pipeline — take a conventional trailer, spatialize it, deliver it on YouTube to an XR headset. No launch timeline for wider auto-spatialization tooling is attached.

The other two: Gemini inside the frame

NEVATARS, directed by Andy Serkis and Josh Nelson Youssef, is a 31-minute mixed-reality animated short in Venice Immersive competition, built for XREAL Aura glasses that are not yet retail. Google Italy says production wired Gemini and Vertex AI APIs plus Google’s real-time avatar research for facial performance, lip sync, and live conversation. Daisy Ridley and Josh Gad are among the credited voices.

Galápagos: The Last Eden, from Anthony Geffen’s Atlantic Studios and narrated by Margot Robbie, is a four-part, roughly 60-minute VR 180 journey also in competition. Viewers can talk with a digital Charles Darwin powered by Gemini and Vertex, answering from Darwin’s 1835 observations and writings. UploadVR previously reported the Venice presentation runs on XREAL Aura, with a later Google Play release for Android XR devices still undated.

Crowds and banners outside the Venice Film Festival pavilion
Venice Film Festival pavilion exterior. Image: Rfma23 / Wikimedia Commons (CC BY-SA 4.0).

What Google is actually demoing

The September 11 package is less a product launch than a side-by-side. NEVATARS and Galápagos make conversational AI part of the audience’s time in the work. Sedona keeps the story linear and moves Google’s contribution into the presentation layer — auto-spatialization as a post path for film marketing. All three are Android XR showcases; none of Google’s posts attach a consumer shipping date for Aura, a general auto-spatialization API, or a Sedona theatrical window.

Venice Immersive runs through September 12. After that, the installable question is the one Google leaves open: how much of this stack leaves the Lido and lands on headsets people can buy.

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