Buried in today’s No Man’s Sky: Cosmos patch notes is a PC VR line that matters more than the station cosmetics: eye-tracked foveated rendering on SteamVR. Hello Games is tuning the free 7.0 update for the eye-tracking headset wave Valve is about to put on the table.

UploadVR spotted the entries about a third of the way down the Rendering section of the official Cosmos patch notes:
- Added support for foveated rendering on PCVR.
- Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
That is the same class of dynamic foveation Hello Games shipped on PlayStation VR2 with the Echoes update in August 2023. PC VR is catching up today — but only on headsets that actually track your eyes.

VR.org underlines the hardware gate: you need a PC headset with working eye tracking, connected as a PC headset. Sony’s own PC adapter documentation says eye tracking is off when a PS VR2 is plugged into a PC — so the new path does not help adapter users. Keep the headset on a PS5 if you want the PlayStation foveation path that has been live since 2023. Hello Games has not published a supported-headset list beyond “SteamVR.”
UploadVR’s hardware survey context is why the timing reads as Steam Frame prep rather than a gift to today’s tiny eye-tracking install base. In the August 2026 SteamVR survey, PS VR2 sat at about 2.24% and Quest Pro at 1.51% among reported headsets — a thin audience for a game this GPU-hungry. Valve’s Frame, which ships with eye tracking in the public spec sheet, is the volume event those two sentences are aimed at. A native standalone Frame build of No Man’s Sky remains unlikely on a mobile SoC; a sharper Steam Link / wireless PC VR path is the realistic win.
Cosmos also stacks Intel XeSS 3 and NVIDIA DLSS 4.5 (including higher frame-generation multipliers) in the same Rendering block, plus VR QoL fixes for Corvette recolouring, Exocraft UI readability, a black-screen case when GTAO was off, and even a Switch Base binding fix for original PSVR Move controllers. The gameplay headline — station ownership, orbital bases, salvageable hulks — is covered in our Cosmos space overhaul piece. This post is the rendering footnote that becomes the Frame story.
If you already own the game, Cosmos is downloading now on SteamVR. The Steam store still lists the title at a deep discount as of this writing; owners get the update free. For eye-tracked foveation specifically, wait for community reports on your exact headset rather than buying new hardware off two patch-note sentences.