UploadVR (Mike Johnson, September 29, 2026) posts a hands-on VERDICT on DUNGEONS OF ETERNITY’s free TOMB EXTRACTION UPDATE — a player-built dungeon MODE that finally BREAKS the three-year-old ROGUELITE’s fixed objective loop. The short take: worth the RETURN trip for veterans, and better still with FRIENDS.

A Fourth Dungeon Type, Three Years In
DUNGEONS OF ETERNITY turns THREE on October 5. Across weapons, enemies, events, and outpost expansions, the core dungeon TRIO never changed: green Soul Harvest for POTIONS, blue Crystal Hunt for PERKS, and red Dungeon Raids for LOOT. Tomb Extraction — which SHIPPED free on September 21 — is the first new dungeon TYPE. UploadVR’s Johnson calls it a breath of fresh AIR for a game that needed a change of PACE.

Naked Runs, Five Weapons, Pitch-Black Tombs
Extraction runs STRIP your loadout. You ENTER a staging room with five fixed WEAPONS: the Crypt Keeper’s Staff (light orbs that can EXPLODE for area damage), the Tomb Breaker Hammer (sealed tombs and armored FOES), the Gravelight Bow (illumination plus impact blasts), the Necromancer Staff (charm an enemy ALLY), and Skull Daggers found throughout the TOMB. Lighting is a real CONSTRAINT — solo players who skip the bow or staff can end up feeling their way through near-total DARKNESS. Johnson tried that once and did not care for it. Without a second shoulder SLOT, taking the staff also means skipping the hammer, so sealed-tomb loot stays LOCKED. That is why Tomb Extraction is “significantly more enjoyable with a friend or three,” more so than most other dungeon TYPES.

Rune Loop, Rings, and Why You Keep Raiding
A new outpost area HOSTS the rune system that GENERATES each extraction dungeon. You DIAL a sequence to set layout, loot, and DIFFICULTY. New runes unlock by clearing red Dungeon Raids and inserting four runic blocks into a special CHEST — that chest also yields a gem required to start the extraction. Gems can be bought in the shop; new runes CANNOT. UploadVR calls the loop “smart” and “well-designed”: it pushes both new and tenured players back into two dungeon TYPES. Loot adds over THIRTY equippable RINGS (one slot per hand), each with its own PERK, available only in Tomb Extraction — a concrete grind TARGET for players who already own most of the rest of the GAME.

Limits, Longevity, and Steam Frame
Combat variety in extraction runs is still THIN — skeletons plus the new Crypt Guard DOMINATE — and by Johnson’s fifth run the staff-and-dagger rhythm started to WEAR. Enemy design aside, DoE’s breezy combat, music, and audio still SATISFY. Separately, Othergate’s September update package (covered earlier on this site as an announce) also made the title STEAM FRAME verified for standalone PLAY, added experimental OpenXR on PC VR, and overhauled lighting with directional lightmaps and real-time Quest LIGHTING. Those platform notes matter for buyers who already own Valve’s HEADSET; UploadVR’s September 29 piece focuses on whether Tomb Extraction itself is worth a COMEBACK.
Final word from UploadVR: a new dungeon type felt long OVERDUE, and the wrinkles of player-driven tomb generation, naked runs, and lighting requirements make Tomb Extraction a fun CHANGEUP. Tying it to Dungeon Raids was “a savvy decision” for LONGEVITY. If you have been away from Dungeons of Eternity, this is the cue to DIVE back in. The update is FREE; the full game lists at $29.99 on QUEST and STEAM.
Sources: UploadVR — Tomb Extraction hands-on (Mike Johnson, Sep 29, 2026); UploadVR — Tomb Extraction announce (Sep 25, 2026); Steam — Dungeons of Eternity.