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Microsoft Retires Teams Immersive Events on April 2, 2027

October 21, 2026October 18, 2026 by mw
Meta Quest 3 headset on a wooden surface (Wikimedia Commons, CC BY-SA 4.0)

Microsoft will retire immersive events and Avatars in Teams on April 2, 2027, about 16 months after shutting Mesh, ending its last metaverse product bet.

XGIMI MemoMind One Opens China Presale at CNY 2,699

October 21, 2026October 18, 2026 by mw
XGIMI MemoMind One AI display glasses JD.com presale listing image showing CNY 2,699 launch price

XGIMI’s camera-free MemoMind One AI display glasses opened presale in China on October 15 at CNY 2,699, with an audio memory that detects meetings itself.

Rokid AI Glasses Now Hail Tencent Rides by Voice

October 21, 2026October 18, 2026 by mw
Rokid smart glasses on display at WAIC 2025 in Shanghai

Rokid AI glasses now book and pay for Tencent Mobility rides by voice through linked A2A agents, but payment fixes and cancellations go back to the phone.

Raontech and SN Display Sign Perovskite Microdisplay MOU

October 21, 2026October 18, 2026 by mw
RAONTECH CEO Kim Bo-eun and SN Display CEO Lee Tae-woo hold the signed memorandum of understanding at the October 15, 2026 signing ceremony

Raontech and SN Display will study perovskite color conversion on sub-4-micron microLED pixels for AR glasses, but the MOU names no prototype or date.

Steam Frame OpenXR Bug Drops 90 Hz Apps to 72 Hz Silently

October 21, 2026October 18, 2026 by mw
Valve Steam Frame VR headset with its two controllers, official Valve product image

Steam Frame developer logs show the OpenXR runtime accepts a 90 Hz request, then drops to 72 Hz without telling the app. SteamVR 2.18.4 skips the issue.

Lockheed’s C$11.7M Avalon Hologram Deal Is Mostly Offsets

October 21, 2026October 18, 2026 by mw
Avalon Holographics NOVAC glasses-free holographic table display showing a 3D city model

Lockheed Martin Canada’s C$11.7 million Avalon Holographics commitment includes only C$5.6 million in new money, and the cheaper OLED panel has no date.

QuestRoomScan Powers CoasterMania Room Scans on Quest 3

October 21, 2026October 18, 2026 by mw
Timeline of QuestRoomScan releases in 2026, the CoasterMania Room Scan update, and the October 16 locale bug fix

QuestRoomScan, an MIT-licensed Unity room scanner, powers CoasterMania on Quest 3, though the game skipped splats and a 964-record bug fix is unreleased.

SlimeVR Server Rewrite Hits Public Beta With Toe Tracking

October 21, 2026October 18, 2026 by mw
SlimeVR Server tracker assignment screen showing an avatar with body-part slots

SlimeVR Server v22.0.0-rc.1 opens a public beta of its rewrite with step mounting, toe tracking and bone routing, but Autobone is not ported yet.

Brilliant Labs Halo Firmware 0.8.20 Fixes Standby Wake Bug

October 21, 2026October 17, 2026 by mw
Timeline of Brilliant Labs Halo firmware versions from 0.8.0 in April 2026 to 0.8.20 on October 16, 2026

Brilliant Labs Halo firmware 0.8.20 fixes a display and camera that could stop responding after standby, and adds 6 dB louder phone audio and less echo.

Godot 4.8 Beta 1 Adds Vision Pro Hand Tracking, PS VR2

October 21, 2026October 17, 2026 by mw
Timeline of Godot Engine visionOS pull requests from May 2025 to the Godot 4.8 beta 1 feature freeze on October 15, 2026

Godot 4.8 beta 1 adds Apple Vision Pro hand tracking and PS VR2 Sense controller support on standard XR nodes, but the visionOS module is mobile-only.

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