Microsoft Retires Teams Immersive Events on April 2, 2027
Microsoft will retire immersive events and Avatars in Teams on April 2, 2027, about 16 months after shutting Mesh, ending its last metaverse product bet.
Microsoft will retire immersive events and Avatars in Teams on April 2, 2027, about 16 months after shutting Mesh, ending its last metaverse product bet.
XGIMI’s camera-free MemoMind One AI display glasses opened presale in China on October 15 at CNY 2,699, with an audio memory that detects meetings itself.
Rokid AI glasses now book and pay for Tencent Mobility rides by voice through linked A2A agents, but payment fixes and cancellations go back to the phone.
Raontech and SN Display will study perovskite color conversion on sub-4-micron microLED pixels for AR glasses, but the MOU names no prototype or date.
Steam Frame developer logs show the OpenXR runtime accepts a 90 Hz request, then drops to 72 Hz without telling the app. SteamVR 2.18.4 skips the issue.
Lockheed Martin Canada’s C$11.7 million Avalon Holographics commitment includes only C$5.6 million in new money, and the cheaper OLED panel has no date.
QuestRoomScan, an MIT-licensed Unity room scanner, powers CoasterMania on Quest 3, though the game skipped splats and a 964-record bug fix is unreleased.
SlimeVR Server v22.0.0-rc.1 opens a public beta of its rewrite with step mounting, toe tracking and bone routing, but Autobone is not ported yet.
Brilliant Labs Halo firmware 0.8.20 fixes a display and camera that could stop responding after standby, and adds 6 dB louder phone audio and less echo.
Godot 4.8 beta 1 adds Apple Vision Pro hand tracking and PS VR2 Sense controller support on standard XR nodes, but the visionOS module is mobile-only.