Steam Frame’s inside-out cameras cover the head and controllers. Full-body tracking is still an open question for Valve’s new headset. PC Gamer reports that Soulart is building standalone support for Frame into its Station motion tracker, aiming to cut the PC out of the loop for markerless body capture.

Station sits closer to a Lighthouse-style external sensor than a strap-on tracker pack. According to Soulart’s product materials on soul.art, each unit runs its own NPU, processes Time-of-Flight depth on-device, and does not require a host PC or cloud round-trip for pose computation. The company says a single Station can cover a play space, while multiple units map up to 50 square meters at up to 120 Hz.
Why Frame compatibility matters
Steam Frame dropped external Base Stations in favor of inside-out tracking. That simplifies setup, but it also removes the classic SteamVR path many full-body and VRChat users still rely on. Soulart’s pitch is a Base Station–like appliance that plugs into SteamVR without needing headset firmware hooks for lighthouse tracking. PC Gamer notes the company posted on X on September 15 that standalone Steam Frame support is in development.
Pricing remains soft. PC Gamer cites “under $400” per Station while the hardware is still in early production ahead of a planned Kickstarter. Soulart’s site currently points buyers back to crowdfunding rather than a retail SKU, so treat Frame support as a roadmap claim until units ship and drivers are public.

Trade-offs to watch
Markerless ML tracking is not free. Soulart acknowledges slightly higher latency and error versus traditional marker or suit systems. Accuracy improves with more Stations, which pushes cost up quickly if you need a large volume. Fluxpose-style rechargeable 6DoF trackers remain the competing approach for SteamVR full-body work.
For Metaverse Watcher readers, the signal is clear enough: as Frame reservations close this week, third-party accessories are already filling gaps Valve left open—color passthrough via Arcturus Vision, and now a bid for PC-free full-body tracking from Soulart. We will revisit when Frame drivers land and independent latency numbers appear.
Sources: PC Gamer (Jacob Ridley, Sep 16, 2026); Soulart product site; Soulart Station Early Access Program notes.